Online Backgammon


Backgammon is a table game for two players and have easy rules.


Each player has 15 checkers (or pieces, or stones) and a pair of six-side dice. The board is divided into four quadrants, each one have six points, totaling 24 points. The points are black and white triangles which alternate accordingly.


backgammon table with checkers

Each player has two checkers on the 24 point, five on the 13 point, three on the 8 point and five on the 6 point.

The direction of play is from one players home board to the other's, trough the two outer boards. (from 1 to 24 for the White and from 24 to 1 for the Black)


Each player rolls on dice and the player with the higher number makes the first move. The roll of the dice indicates how many pips (a pip is the distance from one point to the next) the player is to move his checkers.

If the same number appears on both dice (4-4, 5-5, 6-6 ecc. , called a double), the player is entitled to four moves instead of two.So, if you roll 4-4, you can move up to four checkers, but each move must consist of four pips. Each player turn begins with the roll of his two dice, then moves one or more of his checkers in accordance with the numbers on the dice. The numbers on the two dice constitute separate moves.

A checker may only be moved to an open point, that is not occupied by two or more opposing checkers. A checker may move to a point if it is only occupied by one of the opponents checkers. In this case, the opposing checker is "hit and placed on the bar".

A single checker on a point is a blot. If you move a checker onto an opponent's blot, ot touch down on it in the process of moving the combined total of your roll, the blot is hit and must re-enter into the opposing home table.
A player may not make any other move until he has brought the checker on the bar back into play.


Once a player has moved all fifteen of his checkers into his home board, he may start "bearing off". In bearing off, a player must remove checkers from points corresponding to the numbers rolled on the dice.If the players rolls a number higher than the highest point in which he has a checker, he must apply that number to the highest occupied point.


The player who bears all his checkers off first, wins the game.